


Of particular note is the new Apple guideline 4.2.7 section C, which reads: “The UI appearing on the client does not resemble an iOS or App Store view, does not provide a store-like interface, or include the ability to browse, select, or purchase software not already owned or licensed by the user." Not long after, WWDC offered a surprising amount of clarity on Apple policies, and a glimmer of hope that Steam Link might actually make it on to the App Store. We were unbelievably bummed out by this, as it seemed everyone who had previewed the app loved it, and quite a few members of our community were incredibly amped up for its release when the rejection news hit. Late last month we were lucky enough to be included in a TestFlight beta of Valve’s upcoming Steam Link app, and I posted a hands-on preview which basically can be summed up as: “I simply cannot believe how good this works." Well, not long after Apple rejected the app, due to “business conflicts" which were not originally realized by the App Review team.
